at Apple
Location
Seattle, United States of America
Compensation
$147k–$221k USD
Type
full time
Posted
3 months ago
Market range · company + function + seniority
p25 · target · p75 · n=675
Posted $221k · well below market
Posting health
Aging · 65Tailor your résumé to this role in 30 seconds.
Free account · ATS keyword check · per-job bullet rewrite by Claude.
We are the Maps team that is developing the industry-leading 3D experience for Apple Maps and our 3rd party developers! We are looking for versatile engineers who are passionate about building products for millions of customers around the world. As a member of our team, you will be working on ground-breaking technology to develop algorithms and techniques that provide a spectacular Maps user-experience across a range of use-cases and applications. You will help craft a next-generation graphics engine and work closely with our design team to deliver outstanding interactive graphics experiences.
Define & Execute Performance Strategy: Design and implement a comprehensive performance testing strategy for our rendering engine, targeting metrics like frame rate, latency, memory, and power across all platforms.
Drive Data-Driven Insights: Analyze performance data to identify trends, isolate regressions, and provide actionable insights. Your analysis will be crucial in prioritizing optimization efforts.
Build & Evolve Tooling: Enhance our performance testing frameworks and automation pipelines to ensure our testing is scalable, reliable, and repeatable.
Partner with Engineering: Work directly with graphics engineers to diagnose performance issues using profiling tools, interpret performance captures, and validate optimization fixes.
Communicate Impact: Create and maintain clear dashboards and reports that translate raw performance data into a clear narrative for technical and non-technical stakeholders.
BA/BS and 5 years working on 3D realtime rendering applications
High proficiency in writing safe, performant C++ code
Knowledge of the graphics pipeline, modern rendering techniques, and image processing
Experience with modern graphics APIs (Metal, Vulkan, Direct3D 12, WebGPU) and shading languages (MSL, HLSL, GLSL, WGSL)
Ability to solve problems in 3D geometry using linear algebra
Experience with all stages of software development, from prototyping to performance optimization
Solid debugging and problem-solving skills
Outstanding teamwork and communication skills
Passionate about owning and refining features
MS or PhD in CS or related technical field
Experience developing interactive 3D engines on mobile platforms like iOS, Android or Linux
Familiarity with AR/VR rendering technologies
Have you experienced the 3D world within Apple Maps? Our team develops the rendering engine for Maps used in the Apple Maps app and in hundreds of third-party applications. We are looking for a curious Graphics Software Engineer to join our passionate team. You will be designing, prototyping, and implementing solutions to the challenges of rendering an interactive model of the world on screens ranging from Apple Watch to Apple Vision Pro. This is an opportunity to push the boundaries of map rendering as part of a hands-on, collaborative team!
Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant
At Apple, we believe accessibility is a fundamental human right. You’ll find that idea reflected in everything here — in our culture, our benefits and our digital tools. By welcoming as many perspectives as possible, we help you build a career where you feel like you belong.
Learn about accessibility in Apple’s workplace
Learn about reasonable accommodations for job applicants
Apple accepts applications to this posting on an ongoing basis.
At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $139,500 and $210,100, and your base pay will depend on your skills, qualifications, experience, and location.Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant
At Apple, we believe accessibility is a fundamental human right. You’ll find that idea reflected in everything here — in our culture, our benefits and our digital tools. By welcoming as many perspectives as possible, we help you build a career where you feel like you belong.
Learn about accessibility in Apple’s workplace
Learn about reasonable accommodations for job applicants
Apple accepts applications to this posting on an ongoing basis.
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