at Apple
Location
Cupertino, United States of America
Compensation
$147k–$272k USD
Type
full time
Posted
3 months ago
Market range · company + function + seniority
p25 · target · p75 · n=800
Posted $272k · in the market band
Posting health
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In this role you will support Human Factor Engineers and Simulation Engineers providing them with data and creative solutions that help drive product development. You will work directly with teams around the company to conduct human-centered research and create actionable insights to inform product decisions.
Responsibilities include:
Developing instrumentation to capture human movement and product interaction
Conducting manual and automated 3D data capture for user-centered research and evaluation
Process, clean, and verify the integrity of 3D data. Investigate new 3D data sources that can extend and improve insights
Establishing trust-based relationships with design, engineering, and product development groups and applying expertise to help teams quickly identify the best design path
MS + 3 years of experience or PhD in an analytical field such as (but not limited to) Mechanical Engineering, Electrical Engineering, Biomedical Engineering, Aerospace Engineering, Mechatronics, Industrial Design, Physics (classical mechanics, thermodynamics), Metrology, Human Factors Engineering
Experience with designing user-studies that leverage motion capture, photogrammetry, laser scanning, force/pressure transducers and other electro-mechanical sensors or systems
Strong programming skills in a scripting language (Python, R, Matlab, etc), experience processing and analyzing human-body derived scans/meshes (e.g. photogrammetry, CT, MRI)
3+ years of experience using CAD and basic lab tools to enable design and fabrication of test fixtures and measurement systems
Advanced degrees are valued but applicable hands-on experience is still required
Familiarity with medical/comfort/fit/biomechanics/ergonomics research for informing commercial products
Experience prototyping 3D models for testing and validation
Experience using statistics to identify trends and anomalies in multivariate and/or medium- to large-scale datasets
Apple is currently seeking an enthusiastic team player to join a dynamic and collaborative group as an Anthropometry Engineer focused on anthropometry and 3D data capture and exploration. You’ll have the unique opportunity to contribute to the development and continuing improvement of Apple hardware products by designing mechanical rigs and implementing scanning protocols from a human interaction perspective.
The role requires working at the intersection of many disciplines, on a variety of projects and with multiple partners. Curiosity to delve into new domains, the ability to learn from technical and non-technical cross-functional partners, and excellent communication are key.
Ideal candidates are are technical and skilled at setting up, operating, collecting, and analyzing outputs of quantitative data capture systems, such as motion capture. They intuitively think through anthropometric and anatomical considerations as they pertain to human-product interactions.
Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant
At Apple, we believe accessibility is a fundamental human right. You’ll find that idea reflected in everything here — in our culture, our benefits and our digital tools. By welcoming as many perspectives as possible, we help you build a career where you feel like you belong.
Learn about accessibility in Apple’s workplace
Learn about reasonable accommodations for job applicants
Apple accepts applications to this posting on an ongoing basis.
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