at Apple
Location
Cupertino, United States of America
Compensation
$147k–$272k USD
Type
full time
Posted
1 months ago
Market range · company + function + seniority
p25 · target · p75 · n=515
Posted $272k · in the market band
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The Apple Silicon GPU Driver team within the Media, Graphics & Compute Technologies group needs engineers to prototype, develop, and support best on our platform ML based rendering algorithms to drive future GPU HW and SW roadmaps. This engineer will design and implement new MetalFX techniques, tune MetalFX support for new SOCs and platforms, and develop the Apple Silicon GPU driver to support realtime ML workloads. We collaborate with industry specialists across Apple to design future generations of the Metal API, shading language, and Apple Silicon GPUs. You will apply your knowledge of computer graphics, operating systems and machine learning to implement the high performance software that drives Apple-designed GPUs. You will build expert-level knowledge to guide developers to tune their workloads for maximum performance and scalability on Apple’s platforms.
Understand the graphics pipeline
Carry forward highly complex software debug efforts
You are results-oriented, upbeat and focused with a strong passion to learn and succeed
GPU programming with Metal, DirectX, Vulkan, CUDA, Direct Compute, OpenGL, or OpenCL Programming knowledge of C/C++ and Python
Knowledge of realtime graphics/image processing algorithms and machine learning
Excellent written and oral communication skills including the ability to communicate clearly and concisely across multiple audiences to explain experimental outcomes and technical roadblocks
Technical BS/MS degree
Experience with machine learning authoring frameworks such as PyTorch is a plus.
Apple’s GPU Software team enables developers to harness the power of the GPU across all of Apple's innovative products, from iPhone, iPad, Apple TV, Apple Watch to our Mac product line. Join the team that made the groundbreaking graphics performance of the Apple M1 processor possible! You’ll collaborate with engineers across Apple to build tools and APIs to enable cutting edge graphics, machine learning, and compute applications on Apple Silicon devices.
At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $147,400 and $272,100, and your base pay will depend on your skills, qualifications, experience, and location.Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant
At Apple, we believe accessibility is a fundamental human right. You’ll find that idea reflected in everything here — in our culture, our benefits and our digital tools. By welcoming as many perspectives as possible, we help you build a career where you feel like you belong.
Learn about accessibility in Apple’s workplace
Learn about reasonable accommodations for job applicants
Apple accepts applications to this posting on an ongoing basis.
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