at Apple
Location
Cupertino, United States of America
Compensation
$147k–$272k USD
Type
full time
Posted
6 days ago
Market range · company + function + seniority
p25 · target · p75 · n=800
Posted $272k · in the market band
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As a firmware engineer in haptics, you will work on all stages of the product development cycle with a vertically-integrated technology team.
You will bring up proof-of-concept prototypes and demos to help Design teams explore and evaluate new interactions
To ensure we craft well-considered features, you will architect low-latency, end-to-end haptics solutions with touch/force sensors by collecting requirements, constructing block diagrams, and reviewing hardware schematics; you will also negotiate and specify communication protocols, operating modes, and feature requirements with software driver teams
You will develop and document firmware features on prototype hardware and custom silicon, integrating actuator control algorithms with tight real-time requirements using DSP concepts, while working with factory teams to meet test and calibration requirements
To meet our especially high quality bar, you will bench-test firmware to ensure it meets performance, power, and thermal requirements; and you will debug and root cause issues with QA to deliver high-quality, robust firmware to production
B.S. in CS/CE/ECE or related fields and 3+ years relevant industry experience
Expertise in C or C++ for embedded systems
Experience interfacing microcontrollers with sensors and actuators (e.g. LRA, VCA, Piezo)
Knowledge of embedded peripherals / protocols (e.g. DMA, USB, UART, SPI, I2C)
Ability to apply software best-practices to firmware design in bare-metal or RTOS environments
Board bring-up and debug skills with JTAG, mixed-signal oscilloscopes, and/or logic analyzers
Experience with AI-assisted development tools and LLM applications in software / firmware development
Independent work ethic with strong attention to detail
Excellent communication and teamwork skills
M.S. with advanced courses in Embedded Systems, Controls, and/or Signal Processing
Working knowledge of closed-loop control systems and experience implementing low-level control algorithms in embedded environments preferred
Development of production DSP or FPGA firmware for haptic or audio applications preferred
We are looking for a creative, motivated, and passionate embedded software engineer to develop Taptic Engine firmware for next-generation Apple products, including iPhone, Watch, and Mac. Come join a tightly-integrated team of hardworking engineers to deliver world-class haptic experiences that will be enjoyed by millions of customers. In this role you’ll collaborate with teams across the company, including Hardware, Software, QA, and Design.
At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $147,400 and $272,100, and your base pay will depend on your skills, qualifications, experience, and location.Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant
At Apple, we believe accessibility is a fundamental human right. You’ll find that idea reflected in everything here — in our culture, our benefits and our digital tools. By welcoming as many perspectives as possible, we help you build a career where you feel like you belong.
Learn about accessibility in Apple’s workplace
Learn about reasonable accommodations for job applicants
Apple accepts applications to this posting on an ongoing basis.
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