at Apple
Location
Cupertino, United States of America
Compensation
$212k–$386k USD
Type
full time
Posted
6 months ago
Market range · company + function + seniority
p25 · target · p75 · n=800
Posted $386k · well above market
Posting health
Aging · 65Tailor your résumé to this role in 30 seconds.
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Analyze GPU workloads performance and bottlenecks various devices. Implement and/or suggest improvements to remove the identified bottlenecks.
Build targeted microbenchmarks to help understand strengths and weaknesses of various GPUs and usage patterns.
Guide the development of forward looking GPU workloads to best represent where the industry is headed.
Help improve Apple products by identifying areas of improvements at the GPU architecture and implementation, driver, compiler and API level.
Bachelor’s degree or equivalent job-related experience in Computer Engineering, Computer Science, or a related field
20+ years of work experience in GPU software performance optimization
Knowledge of computer architecture fundamentals
Background in software engineering, performance analysis tools, methods, and the performance optimization process
Experience and proficiency in some of the C/C++ family programming languages, and scripting languages such as Python
Experience and proficiency with all popular high level graphics APIs
Experience in software development for GPUs
Experience with AI, graphics, or other GPU performance benchmarks and workloads
Someone who views performance problems as a challenge, a puzzle to solve
Experience with GPU performance tools
Experience profiling GPU workloads to understand performance issues
System wide understanding of data and command flow: from developer to silicon and the layers in between including high level graphics APIs, driver, firmware, compiler down to the GPU hardware implementation
Ability to prototype and benchmark algorithms on GPU,, analyze performance metrics, and create high-level complexity models
Knowledge of operating system internals and compiler technologies
Technical aptitude and curiosity. Ability to collaborate effectively with team members, partners, and stakeholders
At Apple, our Platform Architecture group is responsible for connecting our hardware and software into one unified system. You’ll collaborate with engineers across Apple to design how all of our technologies work in unison, drive development of our renowned system-on-a-chip architecture and develop forward-looking prototype systems and software.
Our team is responsible for improving Apple silicon and Apple products through targeted analysis of GPU workloads and proposing improvements at all aspect of the GPU subsystem.
In this role, you will analyze existing and new workloads to identify performance bottlenecks in the hardware and/or software architecture and implementation. Working with your colleagues, you will address performance limitations and provide recommendations for Apple hardware and software improvements.
In addition to working directly with developers, you will identify patterns of current and emerging workloads, analyze their performance on Apple silicon, Provide feedback to the silicon and software teams for potential improvements.
Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant
At Apple, we believe accessibility is a fundamental human right. You’ll find that idea reflected in everything here — in our culture, our benefits and our digital tools. By welcoming as many perspectives as possible, we help you build a career where you feel like you belong.
Learn about accessibility in Apple’s workplace
Learn about reasonable accommodations for job applicants
Apple accepts applications to this posting on an ongoing basis.
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